Email: karina (dot) popp (at) nyu (dot) edu
Front End Web Developer, Sesame Workshop - 2016 - 2017
Develop online user experiences for children, focusing in games and other interactive content. Develop HTML5 games for children and adults. Maintain and update existing library of games in addition to asset management for these games.
Adjunct Instructor of Game Studies, New York University – 2017 - present
Teach the history and practice of game research and study. Introduce theoretical concepts to students. Guide students through the writing and research process.
Elmo’s World: Baby Animals, with Sesame Workshop - 2016-2017
Elmo’s World: Baby Animals is a matching HTML5 game. Developed using the Phase framework with an accompanying engine to produce future matching games.
Cookie Monster Quest, with Sesame Workshop – 2016
Cookie Monster Quest is a HTML5 homage to point-and-click adventure games starring Cookie Monster. Developed using the Phase framework.
Roles: Developer, some visual asset creation
Dérive Met, with Owen Bell - 2016
Dérive Met is a mobile web game that invites visitors to the Metropolitan Museum of Art to toss out their maps and get lost in the galleries. Inspired by the Situationists International, Dérive Met encourages Met visitors to uncover things that they might have otherwise missed.
Roles: Game designer, UX designer, front end programmer
"Queering the Body through Parody in Simulation Games"
Games and Literary Theory, 2015
"An Act of Selflessness: Social Reform in Thomas Was Alone"
M.F.A in Game Design. New York University, NY, NY – 2016.
B.A. in English Literature. Minors in Cinema and Sociology. The University of Mississippi. Oxford, MS – 2013.
Other: Writing, teaching, tutoring
Awards and Honors
Different Games GDC Scholarship, 2016
Girls Make Games GDC Scholarship, 2015